|
|
|
 |
Thursday
25 Dec 2008
|
|
|
Santa has arrived!
|
|
|
 |
Sunday
21 Dec 2008
|
|
|
O sweet Dunkin Donuts, how I have missed thee!
|
|
|
 |
Saturday
20 Dec 2008
|
|
|
This is what packing looks like. Plane leaves in twelve hours...
|
|
|
 |
Friday
19 Dec 2008
|
|
|
Here's a quick snap of my injury. I've kept it clean and slathered with
antibiotic ointment so it looks really good. It doesn't hurt or
anything, but I keep the bandage on so I don't accidentally turn my
finger into a Pez container.
|
|
|
 |
Sunday
14 Dec 2008
|
|
|
Yes, this was sent directly from my new iPhone!
|
|
|
 |
Saturday
13 Dec 2008
|
|
|
Safety Tip: Don't accidentally cut your thumb off with the World's Most Ludicrously Deadly Spatula (pictured at right). Why would you put a cross-cut wood saw on the edge of a spatula?
As luck would have it, I didn't remove my thumb. I did manage to slice it pretty badly. As I was carefully tending to it I very nearly passed out. It was very odd; one minute I was aligning the laceration so it'll heal properly (and felt fine) and the next I'm stumbling and having difficulty getting to a chair 10 feet away. Funny what blood loss and adrenalin can do to you.
Anyway, it seems OK now. No chunks were removed and it doesn't hurt. The likelihood of permanent disfigurement appears low.
(Next time, if you're good little girls and boys, I'll post a picture of the wound.)
|
| The second episode of Leverage was pretty good too.
|
|
|
 |
Tuesday
9 Dec 2008
|
|
|
Atari Acquires Cryptic Studios
LYON, FRANCE – 9 December 2008 – Infogrames Entertainment, the parent company of Atari, today announced that it has entered into a definitive agreement to fully acquire Cryptic Studios Inc., one of the world’s leading developers, publishers and operators of Massively Multiplayer Online (MMO) games.
The transaction encompasses all of Cryptic’s proprietary IP, tools, technology and work-in-progress and integrates all members of the leadership team and employees into Infogrames. This acquisition is a critical step in the implementation of Atari’s strategy to become a leading online game developer and publisher
Cryptic is currently developing three unique MMO franchises, planned for release over the next three years on PC and next-generation consoles, including Champions Online to be released in 2009 and Star Trek Online to be released in 2010. A third game currently in development will be announced in the near future.
Established in 2000 and headquartered in Los Gatos, California, USA, Cryptic has a proven track record of delivering successful MMO franchises (City of Heroes and City of Villains sold to NCSoft) generating over USD 100 million in lifetime revenues and up to 180,000 peak subscribers.
Cryptic is led by a highly experienced management team who shares Atari's vision in online gaming and who has committed to stay with the group. Cryptic employs approximately 150 professionals, comprising leading industry creative, technical and operation experts with a proven track record in delivering on-time, on-budget titles. Cryptic's revenues for the fiscal year ending June 30, 2008 amounted to USD 17 million.
Atari will benefit from Cryptic's powerful proprietary engine, scalable content development tools and online server architecture to deliver very high productivity-per-employee and industry-leading client/server performance and create unique, high quality MMO games on 18 to 24-month cycles. Atari will also gain a proven set of high-quality MMO game operating tools for sophisticated customer service and account management.
David Gardner, CEO of Infogrames, the parent company of Atari, said: "The acquisition of Cryptic Studios brings to Infogrames an outstanding creative organisation, with a proven track-record of success in the fast-growing MMO category. Cryptic's success is founded on leading-edge technology and the vision of a seasoned executive management team. I am impressed with the tools and technology that Cryptic has developed to make MMOs less expensive to build. Creating vast worlds and interesting interactions can be very people intensive but with the use of Cryptic's toolset they have a proven way of cutting average production costs in half. This is exactly the type of company we wanted to acquire in order to build Atari for the 21st century."
"We share a common vision with Atari and their leadership team." said John Needham, Chief Executive Officer of Cryptic Studios, "With our game development and online platform technology skills, we’re very excited about the opportunities that this unique combination with Atari creates. I am committed to helping Atari grow into a leading online game company and look forward to being part of the team."
"Woot!" exclaimed Shannon Posniewski, Director of Game Programming of Cryptic Studios. "That roxxors!"
|
|
|
 |
Monday
8 Dec 2008
|
|
|
| Just watched the pilot/first episode of Leverage and liked it. It's basically a cross between Mission: Impossible and Ocean's Eleven. Give it a try, could be good.
|
|
|
 |
Saturday
6 Dec 2008
|
|
|
Dear Video Podcasts:
You are all useless to me. Save us both a lot of time and effort: just post your script.
Special dispensation is given to skits, the live arts, natural disasters, and instructional films.
xxxoooxxx,
poz
P.S. I'm looking at you, Boing Boing (and your multiplying spawn)
P.P.S. You too, Talking Points Memo.
|
10,000 BC (IMDB 4.9|Rot 9%)
I rented it so you don't have to.
Some people at work saw this when it came out (mainly because it looked cool-- in an artistic/production design sense) and said it was awful. But I wanted to see it, for much the same reason.
Guess what? It was awful AND the overall look and production wasn't all that great.
|
|
|
|
|
|
|