June 17, 2006

Saturday quickies!

  • Gas pumps sound like peahens in heat?! (Or are peacocks extraordinarily dumb? "His two brothers are also showing signs of confusion when it comes to finding a mate. One appears to have a crush on the family cat, and the other has been seen attempting to mate with a garden light.")
  • Brilliant Colbert Report clip: Stephen interviews Congressman Lynn Westmoreland of Georgia's 8th District.
  • Interesting Guardian article on MMORPGs and griefers. Article includes this (made-up?) estimate from Stephen Davis of IT GlobalSecure (a firm that specialises in developing security technologies for online games): 25% of customer support calls to companies operating online games are a result of griefing.
  • Two favorites from The Quotable Sam & Max:

    Max: "I'm not a malefactor, I'm a lagomorph"

    Sam: Aww… It's a cute hydrocephalic kitten.
    Max: I'll call him Mittens, 'cause I think he'd make a fine pair of them.

  • Wonderfully snarky review of Frank Miller's All Star Batman and Robin the Boy Wonder from i-mockery.com. "The fourth (and most recent) issue was so late there were rumors going around that Frank Miller had heard all the criticism of the book and was taking great pains to rewrite and improve his script. Well, after reading the fourth issue, I'm here to tell you that those ugly rumors are simply not true."

Posted by rv at June 17, 2006 01:36 PM to quickies
Comments

An ENORMOUS amount of money gets burned for customer support. If a player calls once a month, they have easily spent their monthly fee (and maybe more). So, there's a big focus on keeping support calls very low. (Which is why the telephone number is usually very well hidden.)

Online help is much cheaper, but not inexpensive. Too many petitions and say goodbye to profit.

So, we do as much as we can to not get any petitions and streamline the ones we get. Cities doesn't do everything it could for this, but even basic design decisions are informed by this need.

Example: To play Cities cooperatively, you need to be able to affect other players. But some effects are potentially bad (even seemingly benign ones like giving items to others and rezzing). We decided, then, that the act of teaming would give tacit permission for TP, rez, gifts, etc. The idea was that if someone was a griefer, you kick them or quit the team yourself and poof! no more problems.

Even so, due to player complaint, we decided later on to add a prompt for these things (which you can turn off).

I considered exposing a "trust network" to help find teammates and avoid griefers. We didn't get this into Cities due to lack of time. It also didn't need it much; it's a friendly game and the design is pretty grief-safe (compared to most other MMOs, at least). (I'd be surprised if some form of trust network wasn't in future games by us, which is why I'm being a little vague about this here.)

Posted by: poz at June 17, 2006 07:55 PM

One thing that I've wished for more than a few times is eBay-style feedback. Someone kill steals? Give them a thumbs-down. Team with someone and like how they play? Thumbs-up. Ideally, this rating would be one more tab that you could see when you did /info on a person. Feedback should probably be associated with a given login, not a given character.

Posted by: rv at June 17, 2006 09:15 PM

And couple that with a FOAF network so that my ratings (since I'm a "friend") about others are weighted higher, etc.

Posted by: poz at June 18, 2006 04:15 PM